

One-handed, 2 action points to use, 1 range, 2 weightĭeployed by Technicians. (1) - Flamethrower needs 2 action points to use.ġ action point to use but can be used only once per turn, 2 weight. Two-handed, 3 action points to use, 5 weight (1) - Nergal's Wrath needs 2 action points to shoot. One handed, single shot, 1 action point to shoot (1), 2 weight Virophage damage is added onto the weapon's standard damage for calculations (counted as one complete hit) (1) works only on creatures with infected with the Pandoravirus - Pandorans, humans with mutations and mutogs. The formula for Bash damage is the item's Weight times the Strength of the bashing soldier.Ģ-handed, 2 action points to shoot, 3 weightĢ-handed, 3 action points to shoot, 4 weight In addition, the higher the weight, the more damage will be dealt when Bashing with that weapon. Heavier weapons require a higher encumbrance limit to carry without a penalty to the soldier's movement. How much armor each projectile will remove from the struck body part. Note that this is not valid for all weapons. How much armor each projectile will ignore. Divide this by the Burst value to get the amount of shots available before having to reload for example, the Ares AR-1's ammo count is 36, and its burst is 6, so it has 6 total shots per magazine. How many individual projectiles, such as bullets, the weapon can hold. Note that this refers to human-sized targets, and any larger enemy, such as a Chiron, will always be easier to hit. Effective range is the distance (in tiles from shooter to target) at which 50% of the shots in a weapon's burst can be expected to hit that target. This stat determines the relative accuracy of the weapon. The amount of projectiles fired in a single use of the weapon. The amount of damage dealt by each projectile in the weapon's burst.
